2020-02-27 03:25:45 阅读：265762
ted. Not for the half-dozen hours Ive been playing with it. This is a good, maybe even great thing. I barely remember the first Mafia (set in the 1930s, released in 2002) and wound up missing the second altogether (set in the 1940s, released in 2010). The 香港百万印刷图库 third, which leaps straight to 196
8 and profiles a biracial Vietnam War vets sanguinary struggles with the Italian mob, is by a brand new studio, Hangar 13, led by the guy who directed Star Wars: The Force Unleashed, a game I didnt much care for. Ergo my worries. 2K Games Well shame on me, because boy was I wrong. The writing in this thing, the voice acting, its Scorsese-like sense of characterization and incredibly vibrant pastiche of New Orleans circa the decade of discontenttheyre all superb. Yes, exaggerated at times in ways pulp n
arratives tend to be. But this is a game thats not just winking obligingly at cultural matters then skirting them. It takes hard, harrowing turns into the dark the way serious stories told honestly should. Related Stories Tech Watch Us Play Doom Eternal, the Most Pure Form of Doom Ever Made
Tech The 8 Video Games We Can't Wait to Play in 2020 I blame Bill Harms, a guy I used to write for, oddly enough, over a decade ago, and whom I discovered this morning is Mafia IIIs lead scribe. I remember Harms best for his stark, cheerless, indelible 2002 graphic novel Abel (Bill wrote about Nebraska, Im origin
ally from Nebraska, thus my interest), another ugly, unflinching tale that grapples with racism, treachery and violence. And with Mafia III, well, so far hes hitting it out of the park here. 2K Games
How does it control? No worse than Red Dead Redemption or Grand Theft Auto V, both totally competent third-person, cover-based, open world shooters you wouldnt mistake fo
r either Gears of War o
r Assassins Creed in terms of ballistics or seamless parkour-like controls. One w
ay I prefer it to those games: in widening the roads and slowing down the vehiclesand, I think, increasing the control window in which you can hold the trigger to comfortably cruise without a cars engine getting away from youdriving safely or with the flow of traffic is easier and looks more organic. Its a small thing, but most open worlds make it hard not to be a sociopathic four-wheeled municipality-obliterating missile.
Well see if it all holds up as I start rolling through this swamp-girdled playgrounds subdivisions, leaning on assets to build an empire and working through a pyramidal kill list of bigwigs standing in the way. Mafia III looks vast six hour in, but who knows how things are going to shake out 30 or 40 hours down the road. (That itll take that long, or longer, is just a guess on my part, too.) 2K Games What I can tell you right now, is that Im seeing nothing here to suggest it wont be a hell of a ride, or anything less than fraught with unnerving provocations, as pedestrians banter angrily about Martin Luther King and Malcolm X, creepy cops lob racial catcalls at female passerby, and scruffy trumpeters raise jazzy soliloquies from shabby bus stops. Get The Brief. Sign up to receive the top stories you need to know right now. Thank you! For your security, we've sent a confirmation email to the address you entered. Click the link to confirm your subscription and begin receiving our newsletters. If you don't get the confirmation within 10 minutes, please check your spam folder. Update: A few technical things Id written off to anomalies are presenting frequently enough to warrant a heads up. So fair warning, Mafia III has a number of audiovisual glitches that mar an otherwise fascinating game. Ive been testing on both PC (with an Nvidia 1080 GTX) and PlayStation 4, and can confirm both versions have virtually identical problems. Were talking mostly about spasmodic bouts of weird lighting, shadows from clouds that suddenly speed across the terrain swift as supersonic jets, weird flickering textures on objects, and rooms that inexplicably fog over with inky blackness (see the backroom of the church in the Kill Baka mission). Theres also a bizarre sound issue where if you shift the view perpendicular to whoevers speaking, even if youre a few feet away, the audio becomes almost inaudible. Again, its an issue on both PC and PlayStation 4 (and I assume, thereby, Xbox One and Mac) versions. Ive been playing with subtitles on to get around this. I trust patches to fix these issues are incoming, but consider this a caveat/addendum to my earlier thoughts if youd rather wait until theyve rectified this stuff. Write to Matt Peckham at firstname.lastname@example.org.